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Alternatively, the keyboard can be used to tap out the rhythms using arrow or other keys. Specialized adapters that connect console peripherals like PS2 and Xbox controllers or dance pads to one's computer can be used. StepMania allows for several input options. Default scoring and grading for Stepmania is almost identical to scoring in Dance Dance Revolution however, timing and scoring settings can easily be changed. An E indicates failure for a player to survive the length of the song without completely draining his/her life bar.
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However, a patch is available that provides "ridiculous" timing (within a window of 0.01125 seconds, or half the timing of marvelous) and a top grade of AAAAA (quintuple A). An award of AAAA (quadruple A) is the highest possible award available on a standard installation and indicates that a player has triggered all arrows with "marvelous" timing (within 0.0225 seconds under official settings) and avoided all mines and completed all hold (freeze) arrows. The player's efforts are awarded by letter grades and a number score that tell him/her how well they have done. The game is scored based upon how accurately the player can trigger the arrows in time to the beat of the song. The moving arrows meet the targets based on the beat of the song. When they do, the player presses the corresponding arrows on his or her keyboard or dance mat. The primary game type features the following game play: as arrows scroll upwards on the screen, they meet a normally stationary set of target arrows. In Mid-2011 sm-ssc merged into official branch of StepMania and thus, the development of version 4 beta was discontinued in favor of an official Version 5. sm-ssc added more features and made many bug fixes. A separate development team called the Spinal Shark Collective forked Stepmania 4 Alpha, calling it sm-ssc. Beginning with the announcement of this beta, StepMania's CVS/SVN fork was unofficially branded by the StepMania community as version 5.0. StepMania creator Chris Danford later forked the CVS build and called it StepMania 4 beta. The CVS version is based on a 2006 build of StepMania, better known as 3.95. Development of StepMania branched out in Version 4.0, with two versions being developed concurrently. During the first three major versions, the Interface was based heavily on DDR's.
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StepMania was originally developed as an open source port of Konami's arcade game series Dance Dance Revolution (DDR), and was able to import DDR PC's file format. StepMania was included in a video game exhibition at New York's Museum of the Moving Image in 2005.
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Several video game series, including In the Groove and Pump It Up Pro use StepMania as their game engine. Released under the MIT License, StepMania is open source free software. It was originally developed as a simulator of Konami's arcade game series Dance Dance Revolution, and has since evolved into an extensible rhythm game engine capable of supporting a variety of rhythm-based game types. StepMania is a cross-platform rhythm video game and engine. (October 2008)ģ.9 (stable), 5.0 Alpha 2 (under active development) Alpha2i (only for Windows) Please add citations from reliable sources. This article relies on references to primary sources or sources affiliated with the subject, rather than references from independent authors and third-party publications.
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